Category Archives: Gaming

Back to School (again)

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Very pleased to mention that i’ll be on the audio gaming panel for BIMM London on the 11th.
Myself, Alistair Lindsay (Jet Force Gemini, Roller Coaster Tycoon 3, SCEE) and Joanna Orland (Killzone 2, Burnout, Resistance) will be answering questions for the third year music production students.

Topics will include  –

  • Composition for games vs. moving image
  • Creating interactive non-linear audio, techniques & approaches
  • Project managing a games production
  • Creating games for different platforms
  • Paths for beginner composers, sound designers and employment opportunities

Excited to be a part of it!

 

Little Broken Robots

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You can listen to my OST for Dragon Army’s puzzler ‘Little Broken Robots’
The game has been well received and was lucky enough to be featured on the App Store home page!
You can grab the game for free on iOS HERE

The Shroud is upon us

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I have had the pleasure of working with the immensely talented team at Abyssal Arts run by ex-Capcom Japan’s Keaton White. The game Shroud is the project I will be working on with the studio, a tactical brawling RPG. Shroud is set in a fantasy world in the 1930’s, where the city Iskendrun is in chaos. A mysterious shroud has descended onto the city sealing everyone inside.

The story will be written in response to the actions of the players – once it’s finished, that will be the end. Players can replay, but will have no influence on the outcome of the ending.

For more info check the site here.

Defend the Dam OUT NOW!

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Almost a year after finishing the the project, Defend the Dam is now available for free from the App Store!
The game was created by the Atlanta based mobile studio Dragon Army. I was lucky enough to have the incredibly talented guitarist Sean Maier shredding the axe over all the boss themes and victory theme. The overall feel for the music was orchestral mixed with rock elements and if you notice, there is a musical theme riding throughout each song and area.

I feel that it helped unify all the levels, despite them looking and feeling different aesthetically.

You can purchase the original sound track from my bandcamp page here